Standard weapons and armour are free. Paid cosmetic recolours keep the stats and silhouette of their base sets. Rated, skill-matched Clan War and server-validated PvP hits.
Access is invite-only. Public download is currently unavailable. Join Discord for release announcements.
Prime time20:00–23:00 Amsterdam time (CET/CEST), every day
Ladder nightsWednesday and Sunday
RegionEU West · Amsterdam
Client0.9.39
SeasonSeason 3
Access is invite-only. Public download is currently unavailable. Join Discord for release announcements.
Why this one
Three things, and they are the whole pitch
Rated, skill-matched Clan War. Server-validated PvP hits. Free standard equipment and cosmetic-only purchases.
01
PvP hits are validated by the server
The match server validates PvP hits against stored positions using a bounded rewind based on measured ping. This is lag compensation, not a guarantee that every shot matches your screen. Lag spikes can still cause disagreements.
Butterfly, half-step, slash-shot, reload-shot, wall cancel, dash cancel. Movement stays client-predicted with zero added input latency, and nothing in the animation-cancel path has been cleaned up, optimised, or fixed. Those delays are not bugs waiting for a refactor. They are the specification.
03
Free equipment. Cosmetic-only purchases.
Standard weapons and armour are free: no weight limits, level gates or bounty costs. Every weapon in a class shares the same stat block. Paid recolours must keep the stats and silhouette of their base sets, with no glow or visibility advantage.
Original GunZ damage model: Peer-to-peer damage. Their client tells yours. — APEX: The Duel: Server-authoritative, with lag compensation.
Rewind uses ping measured by the server and has a limit. It estimates past positions; lag spikes can still produce a different result from what appeared on your screen.
Movement
The techniques, and what protects them
K-Style is animation cancelling. It was never designed — it was found, in 2005, and it is the reason anyone still plays this game. Every technique below depends on a timing that a well-meaning refactor would remove.
The client files that own these are closed to cleanup work. Server-side hit validation was built around them rather than through them.All six, in detail
Get in
Closed beta access
Access is invite-only. Public download is currently unavailable. Join Discord for release announcements.
Log in with Discord. The launcher signs you in with your Discord account and the game takes you straight to character select, with no username or password. Already have an account? The launcher asks the first time and links it, so you land on your own characters. Not you? under PLAY signs the PC out.
Lobby text is bold again. The character card, the player list and the panel labels had drifted to a thinner weight; they are back to how the APEX skin was designed.
Profile cards no longer pop up over the map vote, message boxes or other dialogs.
Headphone 3D sound. With headphones you can now hear whether an enemy is in front of you, behind you or to the side, not just left or right. It is on by default under Options > Sound; turn it off if you play on speakers, and switch off Windows Sonic or Dolby Atmos for APEX if you use them. A new Competitive sound mix turns gunfire, explosions and map ambience down so footsteps and blades carry.
Pick your hit sound: eight new ones styled after the classics, or your own .wav dropped into the HitSounds folder (type /hitsound folder), with its own volume slider. News is in the game too: new announcements and patch notes pop up once in the lobby, and the NEWS button opens them any time.
Fixes from your reports: taking Wheel Up/Down off Previous and Next weapon now sticks instead of coming back after a restart, the new hit sounds are as loud as the original, and the Competitive sound mix turns reloads down along with gunfire.
The APEX lobby shows who is on: LOBBY, LADDER and CW player counts sit next to the channel name and change the moment somebody joins or leaves.
Hid your chat by accident? The Toggle Chat key (V) hides all of the in-game chat, including the box you type in. Opening chat now brings it back and tells you which key did it.
New downloads start on the APEX skin. If you already play, your skin choice is kept.
Clan pages on the website work for every clan, including brand-new ones that have not played a ranked match yet.
Training room: Godmode now actually keeps you alive. It only protected you on your own screen before, so a hit from another player or your own grenade could still kill you.
Season 3 resets duel ratings as well as clan ratings. Every player rating has moved 40% of the way back toward 1500, and from now on that happens at the start of every season. Season 2's final standings are kept.
The in-game ladder shows this season only: wins, losses, kills and deaths on both boards count from the start of the current season. Your all-time record is on your profile on the website.
Discord shows you playing APEX: The Duel, with what you are doing — lobby, training, ranked duel or clan war, and the map. It needs Discord's activity sharing switched on.